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Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Is Apple really prepping a games console?

Of all the months of the year, January is typically the one when rumours about new tech products keep the internet humming. That's probably something to do with the CES show and speculation surrounding it, both before and after.


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Among the most creative we've come across recently is a suggestion by respected technology website TG Daily that a recent Apple trademark filing suggests the company could be planning to re-enter the console gaming market.

No more Mac

That idea comes from Apple's multiple applications in various territories to have the term 'OS X' protected. That's notable because it doesn't include the word 'Mac'.

The thinking goes something like this – Apple is weakening the connection between OS X and Mac simply because the operating system powers platforms other than computers.

Play for games

That includes just the iPhone and iPod touch at the minute, but could equally apply to a future console or any other domestic device that needs an OS.

Since Apple is clearly intent on making the iPhone a powerful gaming device and will therefore have both the games and an online delivery system (the App Store), why not speculate that it could try to make a play for some of the cash Nintendo and Sony are raking in?

While we like the idea that anyone would challenge the current console giants, it's hard to believe that Apple will do so anytime soon.

Pippin redux?

Anyone with an unhealthy knowledge of the history of home gaming will know that Apple has already tried and failed spectacularly with something called the Pippin in 1995.

Still, Apple rarely does exactly what we expect, so we're not ruling anything out at this stage. Just don't read too much into this little bit of speculation.

By J Mark Lytle
source: techradar

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iTunes going DRM free

Apple have just announced, during the MacWorld keynote, that 10 million songs on iTunes will become DRM free by the end of Q1 2009.

On the Apple iTunes store the text reads "This is a special offer to upgrade your entire music library of previously purchased songs, albums and music videos now available in iTunes plus. You will be charged $0.30 a song, 30% of the current album price and $0.60 a music video to upgrade. Just click buy now and new versions of all your music below will be downloaded in iTunes Plus. This page updates automatically as we add more music in iTunes Plus. Please check back often!"

Tracks should sell for 69¢, 99¢, and $1.29 -- depending on their demand.

In a separate announcement, iPhone users are now able to purchase music from the iTunes store via 3G. Previously users could only download music on a Wi-Fi network.

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SlingPlayer Mobile for iPhone

Six months after announcing its intention to bring SlingPlayer to the iPhone 3G, Sling Media has another announcement to make--just not the one you're wishing for.

SlingPlayer Mobile for iPhone isn't ready yet, Sling said on Tuesday, but it is on its way.

Like SlingPlayer Mobile for Windows Mobile, Palm, Symbian, UIQ, and BlackBerry (beta) platforms, this iPhone version will let you access one or more Slingboxes from your mobile device, and watch your TV stations on-the-go.

You'll also be able to manage your DVR from the iPhone, and can synchronously add and remove favorite channels directly from the phone's interface--a first for the SlingPlayer Mobile line.


SlingPlayer Mobile for iPhone




In our demo, the client streamed live, high-quality video of stations like MTV and TBS on both Wi-Fi and the iPhone's 3G network. Swiping the screen horizontally advances you through favorite stations, and flicking up and down rotates through all your home channels.

Sling Media says it will submit the file to the iTunes AppStore by the end of the first fiscal quarter. While Sling Media shared no firm price tag, it could mirror the $29.99 lifetime fee of SlingPlayer Mobile on other platforms.

Before getting too excited, just remember that Apple has been known to kill promising apps, ostensibly for the crime of a large data transfers. SlingPlayer Mobile for iPhone could suffer the same fate. Assuming it doesn't, the client still faces competition from Orb, whose full version, OrbLive, delivers live TV and media stored on your PC for $10.

source: Macworld 2009

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Griffin iPod-to-TV Cables

What's the difference between Apple's own iPod-to-TV video cables and Griffin Technology's component and composite cables? For reviewer Chris Maxcer, it all comes down to grip -- the Griffin cables are just easier to clutch in your hand when you want to connect and disconnect from a TV. All other things being equal, who wants to deal with hard-to-handle cables?


Getting video out of your iPod and onto a television screen is often both easy and difficult at the same time. It's easy because Apple's (Nasdaq: AAPL) Consolidate Mac Servers. Run Windows Server on your Mac. Watch a Demo or Download a Trial. Latest News about Apple proprietary cables are plug-and-play, and hard because early iPod-to-TV options were somewhat easier -- some early models of iPods would deliver TV out via the iPod Universal Dock and a cheap S-video cable. When Apple ditched the iPod Universal Dock's S-video port and replaced it with the Apple Universal Dock, it also created a divergence of support for video out among the various devices.

In addition, Apple started using some sort of authentication chip in its $49 Apple Composite AV Cable or Apple Component AV Cable, which meant that inexpensive third-party iPod video cables failed to function with newer iPods -- or iPhones, for that matter. As far as I can tell, Apple hasn't ever explained why its cables need special authentication chips -- is it about quality control or simply about control?

Either way, until now, newer iPod and iPhone owners could only choose Apple solutions for getting video from their iPods to the television screen.

Enter Griffin Technology

Griffin Technology now has two products to compete with Apple's own wares: the Griffin Composite iPod to TV Cable and the Griffin Component iPod to TV Cable.

They work great, but don't get all excited just yet: They cost US$49.99. So you can forget about a cheaper non-Apple option. Oh, and the reason they work great? They, too, contain an authentication chip -- they are "Made for iPod" and certified by Apple.

Back at the Beginning

Both sets of cables look like a Medusa-head mess. The composite cables have five different ends and the component seven. They come with a USB Griffin PowerBlock plug-in power adapter, which lets you power and charge your iPod while pushing video out. The cables are easy to use -- all you have to do is start matching cable ends with various ports. The cables connect to the iPod via a 30-pin Dock Connector, and the TV component and composite ends are all color coded, so it's just a matter of connecting the set to your particular TV.

The cables have a high-quality shielded copper core, which reduces line noise and interference, and the light gray cables are made with heavy-duty, kink-free PVC cable jackets. They are six feet long and compatible with the iPod touch, iPod classic, iPod nano (4G), iPod nano (3G).

The picture quality is surprisingly good. The composite cables rival basic DVD quality, and the component cables offer a slightly better picture, though the difference is hard to detect when viewing iTunes TV shows and movies. Home videos shot and encoded at various levels of quality might reveal differences more easily. For most, the decision will be more about making the iPod-to-TV experience easy, and the fewer cables on the composite model not only let you plug into old-school tube TVs with ease, but they also often simplify connections to newer flat screen TVs that have easy-access side or front composite ports.

Better Than Apple?

On one hand, these cables are basically the same as Apple's. The overall quality appears to be similar, though Apple's have thinner cables, a smaller power plug, and cool industrial design on the TV plug ends.

On the other hand, Griffin's cables are far easier to use. The composite and component cable ends connect to your TV easier than Apple's models, which are hard to shove on and even harder to pull off. Plus, Griffin's cable ends boast a grippy Griffin logo that provides traction for your thumb and forefinger when you want to disconnect. Think I'm being facetious about this feature? I'm not -- it's a key reason why I'd recommend Griffin over Apple in this case. Apple's cable ends are so hard to remove that I took a hacksaw to the ends, then jammed some needle nose pliers inside to pry them apart. They now look terrible but function much better. With the Griffin cables, there's no need to modify them at all.

What About the iPhone?

While the iPhone isn't listed as a compatible product, in my tests an iPhone 3G Latest News about 3G worked just fine. Upon connecting the cables, a warning prompt popped up on the iPhone screen, giving me the option to turn on Airplane Mode to avoid interference or ignore the mode and proceed. Either option worked well, and I didn't experience any interference.

Griffin's support Linux MPS Pro - Focus on Your Business - Not Your IT Infrastructure. $599.95/month. Click to learn more. site provides a bit of illumination on the matter: "Neither cable has been approved by Apple for use with the iPhone 3G. Although we cannot claim compatibility, in our testing, the iPhone does work with them. You will get the 'nag screen' that asks whether you'd like to put the phone in Airplane Mode. However, you do not have to put the iPhone in Airplane Mode to use the A/V cable."

I'm guessing Griffin's doesn't have a license to claim the cables are made for iPhone ... or Apple isn't offering the license for some reason.

So, which should you buy? If Griffin could just drop the price a bit, it would be a no-brainer. As it is, it's a pretty much a toss-up -- but seriously, the Griffin cable ends are easier to use, so they get the nod.

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